Wed, Mar 5th 5:00pm (Sala GH)
  An update on procedural content generation g2m
Over the last few months, new set of tools targeted at the gaming industry have made lots of progress in open world creation and procedural generation of environments This session will provide some insights about the trend the gaming industry is taking.
Project: Interoperable Simulation and Gaming DWG  (read more...)
Reserved By: Alban Bergeret
Facilitator: Mayte Toscano
Session Agenda Items
  1. Speaker: 
    Stefan Sandberg (Labatus S.A)
    Presentation: 
    Next Generation 3D Simulation Standards. A Tipping Point? (20 min)
  2. Speaker: 
    Alban Bergeret (Epic Games)
    Presentation: 
    Procedural Content Generation in Gaming (20 min)